source: trunk/nv/gl/gl_context.hh @ 342

Last change on this file since 342 was 342, checked in by epyon, 11 years ago
  • gl_context - set_draw_buffers accepts const
  • gl_context - set_draw_buffers with 1 buffer behaves like set_draw_buffer
  • camera - holds viewport info (does not set it, should it?)
  • clear_state - NONE added
  • device/uniform - nv_v_viewport & nv_v_screen_size built-ins added
File size: 3.6 KB
RevLine 
[319]1// Copyright (C) 2012-2014 ChaosForge Ltd
[37]2// http://chaosforge.org/
3//
4// This file is part of NV Libraries.
5// For conditions of distribution and use, see copyright notice in nv.hh
6/**
7 * @file gl_context.hh
8 * @author Kornel Kisielewicz epyon@chaosforge.org
9 * @brief Context class
10 */
11
12#ifndef NV_GL_CONTEXT_HH
13#define NV_GL_CONTEXT_HH
14
15#include <nv/interface/context.hh>
16
17namespace nv
18{
[313]19        struct gl_framebuffer_info : public framebuffer_info
20        {
21                unsigned glid;
[331]22                unsigned depth_rb_glid;
[313]23        };
24
[37]25        class gl_context : public context
26        {
27        public:
[326]28                gl_context( device* a_device, void* a_handle );
29                virtual ~gl_context();
[313]30
31                virtual vertex_array create_vertex_array();
32                virtual framebuffer create_framebuffer();
33                virtual void release( vertex_array va );
34                virtual void release( framebuffer f );
35                virtual const vertex_array_info* get_vertex_array_info( vertex_array va ) const;
36                virtual const framebuffer_info* get_framebuffer_info( framebuffer f ) const;
37
[342]38                virtual void set_draw_buffers( uint32 count, const output_slot* slots );
[331]39                virtual void set_draw_buffer( output_slot slot );
40                virtual void set_read_buffer( output_slot slot );
41                virtual void blit( framebuffer f, clear_state::buffers_type mask, ivec2 src1, ivec2 src2, ivec2 dst1, ivec2 dst2 );
42
43                virtual void attach( framebuffer f, output_slot slot, texture t );
44                virtual void attach( framebuffer f, texture depth );
45                virtual void attach( framebuffer f, ivec2 size );
46                virtual bool check( framebuffer_slot ft );
47                virtual void bind( framebuffer f, framebuffer_slot ft = FRAMEBUFFER );
[301]48                virtual void bind( texture t, texture_slot slot );
[299]49
[301]50                virtual void update( texture t, void* data );
[302]51                virtual void update( buffer b, const void* data, size_t offset, size_t size );
[299]52
[44]53                virtual void clear( const clear_state& cs );
[45]54                // temporary
[303]55                virtual void draw( primitive prim, const render_state& rs, program p, vertex_array va, size_t count );
[44]56                virtual const ivec4& get_viewport();
57                virtual void set_viewport( const ivec4& viewport );
58                virtual void apply_render_state( const render_state& state );
[303]59                virtual void apply_engine_uniforms( program p, const scene_state& s );
[326]60                // TODO: remove
61                void* get_native_handle() { return m_handle; }
[303]62
[245]63        protected:
[313]64                void bind( program p );
65//              void bind( buffer b );
66                void bind( vertex_array va );
67                void unbind( program p );
68//              void unbind( buffer b );
69                void unbind( vertex_array va );
70                void unbind( framebuffer va );
71
[37]72                void force_apply_render_state( const render_state& state );
[121]73                void force_apply_stencil_face( unsigned face, const stencil_test_face& stencil );
[313]74                // TODO: remove
75                virtual vertex_array_info* get_vertex_array_info_mutable( vertex_array );
[245]76        private:
[37]77                void apply_stencil_test( const stencil_test& stencil );
[121]78                void apply_stencil_face( unsigned face, stencil_test_face& stencil, const stencil_test_face& new_stencil );
[37]79                void apply_scissor_test( const scissor_test& scissor );
80                void apply_depth_test( const depth_test& depth );
81                void apply_depth_mask( bool mask );
82                void apply_depth_range( const depth_range& range );
83                void apply_color_mask( const color_mask& mask );
84                void apply_blending( const blending& blend );
85                void apply_culling( const culling& cull );
[233]86                void apply_polygon_mode( const polygon_mode& mode );
[37]87                void enable( unsigned int what, bool value );
88        private:
89                vec4  m_clear_color;
90                float m_clear_depth;
91                int   m_clear_stencil;
[326]92                void* m_handle;
[313]93
94                entity_store< vertex_array_info, vertex_array >  m_vertex_arrays;
95                entity_store< gl_framebuffer_info, framebuffer > m_framebuffers;
[245]96        };
97
[37]98
99} // namespace nv
100
101#endif // NV_CONTEXT_HH
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