[319] | 1 | // Copyright (C) 2012-2014 ChaosForge Ltd
|
---|
[37] | 2 | // http://chaosforge.org/
|
---|
| 3 | //
|
---|
| 4 | // This file is part of NV Libraries.
|
---|
| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
|
---|
| 6 | /**
|
---|
| 7 | * @file gl_context.hh
|
---|
| 8 | * @author Kornel Kisielewicz epyon@chaosforge.org
|
---|
| 9 | * @brief Context class
|
---|
| 10 | */
|
---|
| 11 |
|
---|
| 12 | #ifndef NV_GL_CONTEXT_HH
|
---|
| 13 | #define NV_GL_CONTEXT_HH
|
---|
| 14 |
|
---|
| 15 | #include <nv/interface/context.hh>
|
---|
| 16 |
|
---|
| 17 | namespace nv
|
---|
| 18 | {
|
---|
[313] | 19 | struct gl_framebuffer_info : public framebuffer_info
|
---|
| 20 | {
|
---|
| 21 | unsigned glid;
|
---|
| 22 | };
|
---|
| 23 |
|
---|
[37] | 24 | class gl_context : public context
|
---|
| 25 | {
|
---|
[245] | 26 | protected:
|
---|
| 27 | gl_context( device* a_device );
|
---|
[37] | 28 | public:
|
---|
[171] | 29 | ~gl_context();
|
---|
[313] | 30 |
|
---|
| 31 | virtual vertex_array create_vertex_array();
|
---|
| 32 | virtual framebuffer create_framebuffer();
|
---|
| 33 | virtual void release( vertex_array va );
|
---|
| 34 | virtual void release( framebuffer f );
|
---|
| 35 | virtual const vertex_array_info* get_vertex_array_info( vertex_array va ) const;
|
---|
| 36 | virtual const framebuffer_info* get_framebuffer_info( framebuffer f ) const;
|
---|
| 37 |
|
---|
[301] | 38 | virtual void bind( texture t, texture_slot slot );
|
---|
[299] | 39 |
|
---|
[301] | 40 | virtual void update( texture t, void* data );
|
---|
[302] | 41 | virtual void update( buffer b, const void* data, size_t offset, size_t size );
|
---|
[299] | 42 |
|
---|
[44] | 43 | virtual void clear( const clear_state& cs );
|
---|
[45] | 44 | // temporary
|
---|
[303] | 45 | virtual void draw( primitive prim, const render_state& rs, program p, vertex_array va, size_t count );
|
---|
[44] | 46 | virtual const ivec4& get_viewport();
|
---|
| 47 | virtual void set_viewport( const ivec4& viewport );
|
---|
| 48 | virtual void apply_render_state( const render_state& state );
|
---|
[303] | 49 | virtual void apply_engine_uniforms( program p, const scene_state& s );
|
---|
| 50 |
|
---|
[245] | 51 | protected:
|
---|
[313] | 52 | void bind( program p );
|
---|
| 53 | // void bind( buffer b );
|
---|
| 54 | void bind( vertex_array va );
|
---|
| 55 | void bind( framebuffer va );
|
---|
| 56 | void unbind( program p );
|
---|
| 57 | // void unbind( buffer b );
|
---|
| 58 | void unbind( vertex_array va );
|
---|
| 59 | void unbind( framebuffer va );
|
---|
| 60 |
|
---|
[37] | 61 | void force_apply_render_state( const render_state& state );
|
---|
[121] | 62 | void force_apply_stencil_face( unsigned face, const stencil_test_face& stencil );
|
---|
[313] | 63 | // TODO: remove
|
---|
| 64 | virtual vertex_array_info* get_vertex_array_info_mutable( vertex_array );
|
---|
[245] | 65 | private:
|
---|
[37] | 66 | void apply_stencil_test( const stencil_test& stencil );
|
---|
[121] | 67 | void apply_stencil_face( unsigned face, stencil_test_face& stencil, const stencil_test_face& new_stencil );
|
---|
[37] | 68 | void apply_scissor_test( const scissor_test& scissor );
|
---|
| 69 | void apply_depth_test( const depth_test& depth );
|
---|
| 70 | void apply_depth_mask( bool mask );
|
---|
| 71 | void apply_depth_range( const depth_range& range );
|
---|
| 72 | void apply_color_mask( const color_mask& mask );
|
---|
| 73 | void apply_blending( const blending& blend );
|
---|
| 74 | void apply_culling( const culling& cull );
|
---|
[233] | 75 | void apply_polygon_mode( const polygon_mode& mode );
|
---|
[37] | 76 | void enable( unsigned int what, bool value );
|
---|
| 77 | private:
|
---|
| 78 | vec4 m_clear_color;
|
---|
| 79 | float m_clear_depth;
|
---|
| 80 | int m_clear_stencil;
|
---|
[313] | 81 |
|
---|
| 82 | entity_store< vertex_array_info, vertex_array > m_vertex_arrays;
|
---|
| 83 | entity_store< gl_framebuffer_info, framebuffer > m_framebuffers;
|
---|
[245] | 84 | };
|
---|
| 85 |
|
---|
| 86 | class sdl_gl_context : public gl_context
|
---|
| 87 | {
|
---|
| 88 | public:
|
---|
| 89 | sdl_gl_context( device* a_device, void* a_sdl_win_handle );
|
---|
| 90 | ~sdl_gl_context();
|
---|
| 91 | private:
|
---|
[171] | 92 | void* m_handle;
|
---|
[37] | 93 | };
|
---|
| 94 |
|
---|
[245] | 95 | class native_gl_context : public gl_context
|
---|
| 96 | {
|
---|
| 97 | public:
|
---|
| 98 | native_gl_context( device* a_device, void* a_native_win_handle );
|
---|
[295] | 99 | void* get_native_handle() { return m_handle; }
|
---|
[245] | 100 | ~native_gl_context();
|
---|
| 101 | private:
|
---|
| 102 | void* m_handle;
|
---|
| 103 | };
|
---|
| 104 |
|
---|
| 105 |
|
---|
[37] | 106 | } // namespace nv
|
---|
| 107 |
|
---|
| 108 | #endif // NV_CONTEXT_HH
|
---|