Last change
on this file since 330 was
330,
checked in by epyon, 11 years ago
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- implemented positional sound interface for audio
- rudimentary implementations of positional sound for fmod and sdl
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File size:
1.1 KB
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Rev | Line | |
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[319] | 1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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[194] | 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 | /**
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| 7 | * @file fmod_audio.hh
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| 8 | * @author Kornel Kisielewicz epyon@chaosforge.org
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| 9 | * @brief FMOD Audio interface
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| 10 | */
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| 11 |
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| 12 | #ifndef NV_FMOD_AUDIO_HH
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| 13 | #define NV_FMOD_AUDIO_HH
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| 14 |
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[319] | 15 | #include <nv/core/common.hh>
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[194] | 16 | #include <nv/interface/audio.hh>
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| 17 |
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| 18 | namespace nv
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| 19 | {
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| 20 |
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| 21 | namespace fmod
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| 22 | {
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| 23 | class audio;
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| 24 |
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[329] | 25 | struct sound_info
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[194] | 26 | {
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[329] | 27 | void* fmod_sound;
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[194] | 28 | };
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| 29 |
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| 30 | class audio : public nv::audio
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| 31 | {
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| 32 | public:
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| 33 | audio();
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[330] | 34 | virtual channel play_sound( sound a_sound, float volume = 1.0f, float pan = 0.0f );
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| 35 | virtual channel play_sound( sound a_sound, vec3 position );
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[329] | 36 | virtual sound load_sound( const std::string& a_path );
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| 37 | virtual void release( sound a_sound );
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[330] | 38 | virtual void set_orientation( vec3 forward, vec3 up );
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| 39 | virtual void update( vec3 position );
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[194] | 40 | virtual ~audio();
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| 41 | private:
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[329] | 42 | entity_store< sound_info, sound > m_sounds;
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[330] | 43 | vec3 m_position;
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[194] | 44 | void* m_system;
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| 45 | };
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| 46 | }
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| 47 | }
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| 48 |
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| 49 | #endif // NV_FMOD_AUDIO_HH
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