Last change
on this file since 551 was
480,
checked in by epyon, 10 years ago
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- cleanup of legacy code
- resource updates
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File size:
1.1 KB
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1 | // Copyright (C) 2012-2015 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of Nova libraries.
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5 | // For conditions of distribution and use, see copying.txt file in root folder.
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6 |
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7 | #ifndef NV_GFX_SKELETAL_MESH_HH
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8 | #define NV_GFX_SKELETAL_MESH_HH
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9 |
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10 | #include <nv/common.hh>
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11 | #include <nv/interface/context.hh>
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12 | #include <nv/interface/animated_mesh.hh>
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13 | #include <nv/stl/array.hh>
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14 | #include <nv/gfx/skeleton_instance.hh>
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15 |
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16 | namespace nv
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17 | {
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18 | #if 0
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19 | class skeletal_animation_entry : public animation_entry
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20 | {
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21 | public:
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22 | skeletal_animation_entry( shash64 name, const mesh_nodes_data* anim, uint32 fps, uint32 time_start, uint32 time_end, bool a_looping )
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23 | : animation_entry( name, a_looping, fps, time_start, time_end )
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24 | , m_temp_anim( anim )
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25 | {
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26 | }
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27 | const skeleton_binding& get_binding() const { return m_data; }
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28 | void prepare( const mesh_nodes_data* bones );
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29 | void update_skeleton( skeleton_instance& tr, uint32 a_ms_time ) const;
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30 |
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31 | protected:
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32 | const mesh_nodes_data* m_temp_anim;
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33 | skeleton_binding m_data;
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34 | };
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35 | #endif
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36 |
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37 | } // namespace nv
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38 |
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39 | #endif // NV_GFX_SKELETAL_MESH_HH
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