source: trunk/legacy/skeletal_mesh.hh @ 525

Last change on this file since 525 was 480, checked in by epyon, 10 years ago
  • cleanup of legacy code
  • resource updates
File size: 1.1 KB
RevLine 
[395]1// Copyright (C) 2012-2015 ChaosForge Ltd
[227]2// http://chaosforge.org/
3//
[395]4// This file is part of Nova libraries.
5// For conditions of distribution and use, see copying.txt file in root folder.
[227]6
[395]7#ifndef NV_GFX_SKELETAL_MESH_HH
8#define NV_GFX_SKELETAL_MESH_HH
[227]9
[395]10#include <nv/common.hh>
[227]11#include <nv/interface/context.hh>
[230]12#include <nv/interface/animated_mesh.hh>
[441]13#include <nv/stl/array.hh>
[475]14#include <nv/gfx/skeleton_instance.hh>
[227]15
16namespace nv
17{
[480]18#if 0   
[467]19        class skeletal_animation_entry : public animation_entry
[283]20        {
[475]21        public:
[477]22                skeletal_animation_entry( shash64 name, const mesh_nodes_data* anim, uint32 fps, uint32 time_start, uint32 time_end, bool a_looping )
23                        : animation_entry( name, a_looping, fps, time_start, time_end )
24                        , m_temp_anim( anim )
[288]25                {
26                }
[477]27                const skeleton_binding& get_binding() const { return m_data; }
[287]28                void prepare( const mesh_nodes_data* bones );
[477]29                void update_skeleton( skeleton_instance& tr, uint32 a_ms_time ) const;
[475]30               
[288]31        protected:
[477]32                const mesh_nodes_data* m_temp_anim;
33                skeleton_binding m_data;
[283]34        };
[480]35#endif
[283]36
[227]37} // namespace nv
38
[395]39#endif // NV_GFX_SKELETAL_MESH_HH
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