Timeline
06/09/09:
- 22:11 Ticket #67 (Set information on item screen) closed by
- fixed: (In [520]) Item set info in item view ( closes #67 )
- 17:11 Ticket #66 (Angelic set) closed by
- fixed: (In [518]) * added names to sets ( refs #67 ) * reimplemen AA and LS …
- 16:53 Ticket #67 (Set information on item screen) created by
- Itemsets should have a name, the name should be visible on the item …
- 16:52 Ticket #66 (Angelic set) created by
- Reimplement Angelic Armor and Longinus Spear as a "angelic" set. Have …
- 16:12 Tickets #58,65 batch updated by
- fixed: (In [517]) * added BF_SESSILE flag * implemented phaseshift set ( …
- 15:30 Ticket #65 (Phaseshift set) created by
- Phaseshift armor, and phaseshift boots = floating over acid and lava!
- 15:28 Ticket #1 (Set Uniques) closed by
- fixed: (In [516]) * item sets working ( closes #1 )
- 15:00 Ticket #59 (Item hooks: OnEquip and OnRemove) closed by
- fixed: (In [515]) * OnEquip? and OnRemove? lua hooks implemented (closes #59)
- 13:59 Ticket #64 (getInvItemSetCount and getEqItemSetCount lua functions) closed by
- fixed: (In [513]) * prepared Set data and flag for item sets ( refs #64 ) * …
06/08/09:
06/07/09:
- 20:44 Ticket #64 (getInvItemSetCount and getEqItemSetCount lua functions) created by
- Implement getInvItemSetCount and getEqItemSetCount lua functions …
- 20:20 Ticket #5 (Custom monster attack text) closed by
- fixed
- 19:41 Ticket #12 (AV shot is tangible) closed by
- fixed
- 19:41 Ticket #10 (Arch-vile attack sound) closed by
- fixed
- 19:24 Ticket #9 (Cave generator produces unreachable space) closed by
- fixed
- 19:04 Ticket #13 (Overcharge quality) closed by
- implemented
- 18:58 Ticket #18 (Fix Nightmare! Arena exploit) closed by
- fixed
- 18:48 Ticket #55 (Tweak armor burndown) closed by
- implemented
- 18:35 Ticket #11 (BFG shot should not be "exact") closed by
- fixed
- 18:31 Ticket #6 (Fix screenshot feature) closed by
- fixed
- 18:10 Ticket #62 (Destroy items dropped on acid/lava) closed by
- implemented
- 13:31 Ticket #63 (Win message after beating Ao100) created by
- Mortem shouldn't say that the player nuked himself on level 100.
06/06/09:
- 15:10 Ticket #60 (godmode.lua) closed by
- implemented
- 04:15 Ticket #14 (Cyber-nuking crash) closed by
- fixed
- 04:10 Ticket #8 (Some of the levers crash the game) closed by
- fixed
- 02:39 Ticket #62 (Destroy items dropped on acid/lava) created by
- * include uniques? * also remember to destroy items that get flooded!
- 01:08 Ticket #7 (Self-targeting should not be rememberd) closed by
- fixed
- 00:35 Ticket #16 (Homing device crash) closed by
- fixed
06/05/09:
- 23:57 Ticket #17 (Dualgunner crash) closed by
- fixed
- 23:42 Ticket #15 (Look like cleanup) closed by
- fixed
- 23:39 Ticket #51 (Juggler message) closed by
- fixed
- 23:38 Ticket #52 (Invulnerability typo) closed by
- fixed
- 23:26 Ticket #54 (Enhance shotgun base damage) closed by
- implemented
- 23:22 Ticket #53 (Enhance knife throw damage) closed by
- invalid
- 23:06 Ticket #56 (Remove 25% effect from Badass) closed by
- implemented
- 23:04 Ticket #57 (Reduce napalm barrel range) closed by
- implemented
- 19:55 Ticket #61 (Cleanup Lua integration) created by
- Related really hard to Valkyrie. Remove unneccessary files from …
- 19:33 Ticket #60 (godmode.lua) created by
- A script not from the wad file that is executed if godmode is on, …
- 18:01 Ticket #59 (Item hooks: OnEquip and OnRemove) created by
- Implement OnEquip? and OnRemove? hooks for items. Be sure tu handle all …
- 18:00 Ticket #58 (Gothic set) created by
- Gothic Cannon + Gothic Armor + Gothic Boots = stationary cannon :P
- 17:42 Ticket #57 (Reduce napalm barrel range) created by
- Reduce napalm barrel range.
- 17:37 Ticket #56 (Remove 25% effect from Badass) created by
- Badass is now overpowered. Remove the 25% grace reduction.
06/04/09:
- 10:23 Ticket #55 (Tweak armor burndown) created by
- Armor is destroyed too fast. CForum:1977:16107
- 10:22 Ticket #54 (Enhance shotgun base damage) created by
- Enhance shotgun damage a little. CForum:1977:16107
- 10:22 Ticket #53 (Enhance knife throw damage) created by
- Enhance knife damage a little. CForum:1977:16107
06/03/09:
- 13:00 MasterTraits created by
- 12:57 WikiStart edited by
- (diff)
- 12:24 WikiStart edited by
- (diff)
- 10:29 Ticket #52 (Invulnerability typo) created by
- Invunerability Globe (Invulnerability)
- 10:27 Ticket #51 (Juggler message) created by
- Preparing a weapon with Juggler gives a: "You prepare 2chaingun."
06/02/09:
- 21:04 Ticket #50 (Graphics!) created by
- Finally! CForum:315:2958
- 21:03 Ticket #49 (Mode: Demon) created by
- Add game mode that allows you to play game " from the other side". You …
- 21:02 Ticket #48 (Mode: Tutorial) created by
- Implement a scripted and plotted Tutorial Mode for newbies: …
- 21:01 Ticket #47 (Level editor) created by
- Editor that allows to create levels, edit them, and save every level …
- 20:59 Ticket #46 (Global highscores) created by
- Some kind of global highscores. The players nick+score+type-of-game …
- 20:58 Ticket #45 (Monster: Spider Mastermind) created by
- Big half-mechanical spider with big minigun. Isn't spawned as normal …
- 20:58 Ticket #44 (Campaign mode) created by
- Fullblown overworld style, multi-branching campaign mode. Maybe leave …
- 20:55 Ticket #43 (Arena/Endless games) created by
- CForum:173:1533 CForum:330:3155 Depends on #37
- 20:53 Ticket #42 (Monster: Spectre) created by
- Monster from original DooM, the same as Demon(have same parameters), …
- 20:50 Ticket #41 (New room designs) created by
- More room types for level generator. CForum:405:3756
- 20:48 Ticket #40 (Item: Invisibility Globe) created by
- Powerup. You must be in radius of ((LoS of monster) / 2) to be noticed …
- 20:48 Ticket #39 (Item: Night goggles) created by
- Powerup increasing sightrange by 50% CForum:574:5167 Depends on #25 …
- 20:45 Ticket #38 (Wolfenstein Total Conversion) created by
- To present the capabilities of the finished DoomRL Lua API create a …
- 20:43 Ticket #37 (Custom levels) created by
- After cleaning the Lua API, find a nice way to reintroduce the custom …
- 20:41 Ticket #36 (Level type: Sokoban) created by
- Level with no monsters and only lots of barrels, where you need to …
- 20:39 Ticket #35 (Level type: Divided) created by
- Map that consists of several parts, separated by …
- 20:37 Ticket #34 (Level type: Dark) created by
- Maps with not enough light to see everything well: length of the line …
- 20:23 Ticket #33 (Replays) created by
- Recorder that writes every played game into separate files into one …
- 20:20 Ticket #32 (Hellgate) created by
- Current Phobos Base - Hell passing isn't climatic enough. It should be …
- 20:20 Ticket #31 (At mortem Lua hooks) created by
- To add "He did not go without incident" if player dies with …
- 20:17 Ticket #30 (Message separation from code) created by
- Possibly all the messages could be moved to the lua files. This will …
- 20:15 Ticket #29 (Player backup system) created by
- Auto-backup system that copies player.dat and score.dat into "rez" …
- 20:13 Ticket #28 (Reimplement GCB) created by
- Implement possibility for a weapon to swap stats -- like a IFSWAP …
- 20:11 Ticket #27 (Vision code refactoring) created by
- Let's face it -- DoomRL's LOS algo sucks. Especialy with the buggy …
- 20:08 Ticket #26 (Monsters infighting) created by
- Like in the original DooM, if an enemy accidently bites/shoots/claws …
- 20:05 Ticket #25 (AI redesign) created by
- DoomRL desperately needs a AI overhaul. Some things it is needed for: …
- 20:00 Ticket #24 (Weapon groups revisited) created by
- Weapon groups should be revisited as part of #20. Maybe string based …
- 19:58 Ticket #23 (Achievements in player.dat) created by
- Bottom line - change the rank system into unlockable ranks and …
- 19:54 Ticket #22 (Player info screen enchancement) created by
- More info on the player screen after #20 has been implemented. Player …
- 19:51 Ticket #21 (Player ghosts) created by
- Implemented as boosted former humans, named "former Player.Name". …
- 19:49 Ticket #20 (player.dat upgrade) created by
- player.dat needs to be redesigned broken (see PlayerDat?). Please link …
- 19:43 Ticket #19 (Implement headgear) created by
- CForum:1981:16055
- 19:13 Ticket #18 (Fix Nightmare! Arena exploit) created by
- Beat 2nd wave of monsters, answer no, med packs drop, monster gets …
- 19:11 Ticket #17 (Dualgunner crash) created by
- To reproduce the bug: * Get the dual gunner trait * Remove your main …
- 19:08 Ticket #16 (Homing device crash) created by
- Use of homing phase device made the game crash without any messages, …
- 19:07 Ticket #15 (Look like cleanup) created by
- target the enemy on the first level. I get the message: […] But …
- 19:06 Ticket #14 (Cyber-nuking crash) created by
- Bug: this is what i got after nuking Cybie […]
- 19:05 Ticket #13 (Overcharge quality) created by
- Balance issue: Overcharged BFG still sucks deeply. Also, is it …
- 19:04 Ticket #12 (AV shot is tangible) created by
- AVs can now hit other monsters if they are standing between player and …
- 19:03 Ticket #11 (BFG shot should not be "exact") created by
- BFG shot explodes in the spot you were targeting. So if you are …
- 19:03 Ticket #10 (Arch-vile attack sound) created by
- "Is it only me, or Arch-Vile's attack sounds like rocket explosion in …
- 19:02 Ticket #9 (Cave generator produces unreachable space) created by
- CForum:1977:16013
- 19:01 Ticket #8 (Some of the levers crash the game) created by
- Test all levers! CForum:1977:16013
- 19:00 Ticket #7 (Self-targeting should not be rememberd) created by
- CForum:1977:16013
- 18:59 Ticket #6 (Fix screenshot feature) created by
- CForum:1977:16013
- 18:56 Ticket #5 (Custom monster attack text) created by
- It would be nice to be able to set up monsters attack text and have …
- 18:54 InterMapTxt edited by
- (diff)
- 18:52 Ticket #4 (Move sound system to OpenAL or FMOD) created by
- SDL Mixer seems to be buggy, try OpenAL or FMOD instead. Related to …
- 18:49 InterMapTxt edited by
- (diff)
- 18:41 Ticket #3 (Master traits) created by
- Implement MasterTraits.
- 18:40 Ticket #2 (Trait system refactoring) created by
- Trait requirements should be possible to be complex, traits themselves …
- 18:16 Ticket #1 (Set Uniques) created by
- Implement a set Uniques system. In lua, a set element would have the …
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