Timeline


and

06/05/09:

23:57 Ticket #17 (Dualgunner crash) closed by epyon
fixed
23:42 Ticket #15 (Look like cleanup) closed by epyon
fixed
23:39 Ticket #51 (Juggler message) closed by epyon
fixed
23:38 Ticket #52 (Invulnerability typo) closed by epyon
fixed
23:26 Ticket #54 (Enhance shotgun base damage) closed by epyon
implemented
23:22 Ticket #53 (Enhance knife throw damage) closed by epyon
invalid
23:06 Ticket #56 (Remove 25% effect from Badass) closed by epyon
implemented
23:04 Ticket #57 (Reduce napalm barrel range) closed by epyon
implemented
19:55 Ticket #61 (Cleanup Lua integration) created by epyon
Related really hard to Valkyrie. Remove unneccessary files from …
19:33 Ticket #60 (godmode.lua) created by epyon
A script not from the wad file that is executed if godmode is on, …
18:01 Ticket #59 (Item hooks: OnEquip and OnRemove) created by epyon
Implement OnEquip? and OnRemove? hooks for items. Be sure tu handle all …
18:00 Ticket #58 (Gothic set) created by epyon
Gothic Cannon + Gothic Armor + Gothic Boots = stationary cannon :P
17:42 Ticket #57 (Reduce napalm barrel range) created by epyon
Reduce napalm barrel range.
17:37 Ticket #56 (Remove 25% effect from Badass) created by epyon
Badass is now overpowered. Remove the 25% grace reduction.

06/04/09:

10:23 Ticket #55 (Tweak armor burndown) created by epyon
Armor is destroyed too fast. CForum:1977:16107
10:22 Ticket #54 (Enhance shotgun base damage) created by epyon
Enhance shotgun damage a little. CForum:1977:16107
10:22 Ticket #53 (Enhance knife throw damage) created by epyon
Enhance knife damage a little. CForum:1977:16107

06/03/09:

13:00 MasterTraits created by epyon
12:57 WikiStart edited by epyon
(diff)
12:24 WikiStart edited by epyon
(diff)
10:29 Ticket #52 (Invulnerability typo) created by epyon
Invunerability Globe (Invulnerability)
10:27 Ticket #51 (Juggler message) created by epyon
Preparing a weapon with Juggler gives a: "You prepare 2chaingun."

06/02/09:

21:04 Ticket #50 (Graphics!) created by epyon
Finally! CForum:315:2958
21:03 Ticket #49 (Mode: Demon) created by epyon
Add game mode that allows you to play game " from the other side". You …
21:02 Ticket #48 (Mode: Tutorial) created by epyon
Implement a scripted and plotted Tutorial Mode for newbies: …
21:01 Ticket #47 (Level editor) created by epyon
Editor that allows to create levels, edit them, and save every level …
20:59 Ticket #46 (Global highscores) created by epyon
Some kind of global highscores. The players nick+score+type-of-game …
20:58 Ticket #45 (Monster: Spider Mastermind) created by epyon
Big half-mechanical spider with big minigun. Isn't spawned as normal …
20:58 Ticket #44 (Campaign mode) created by epyon
Fullblown overworld style, multi-branching campaign mode. Maybe leave …
20:55 Ticket #43 (Arena/Endless games) created by epyon
CForum:173:1533 CForum:330:3155 Depends on #37
20:53 Ticket #42 (Monster: Spectre) created by epyon
Monster from original DooM, the same as Demon(have same parameters), …
20:50 Ticket #41 (New room designs) created by epyon
More room types for level generator. CForum:405:3756
20:48 Ticket #40 (Item: Invisibility Globe) created by epyon
Powerup. You must be in radius of ((LoS of monster) / 2) to be noticed …
20:48 Ticket #39 (Item: Night goggles) created by epyon
Powerup increasing sightrange by 50% CForum:574:5167 Depends on #25
20:45 Ticket #38 (Wolfenstein Total Conversion) created by epyon
To present the capabilities of the finished DoomRL Lua API create a …
20:43 Ticket #37 (Custom levels) created by epyon
After cleaning the Lua API, find a nice way to reintroduce the custom …
20:41 Ticket #36 (Level type: Sokoban) created by epyon
Level with no monsters and only lots of barrels, where you need to …
20:39 Ticket #35 (Level type: Divided) created by epyon
Map that consists of several parts, separated by …
20:37 Ticket #34 (Level type: Dark) created by epyon
Maps with not enough light to see everything well: length of the line …
20:23 Ticket #33 (Replays) created by epyon
Recorder that writes every played game into separate files into one …
20:20 Ticket #32 (Hellgate) created by epyon
Current Phobos Base - Hell passing isn't climatic enough. It should be …
20:20 Ticket #31 (At mortem Lua hooks) created by epyon
To add "He did not go without incident" if player dies with …
20:17 Ticket #30 (Message separation from code) created by epyon
Possibly all the messages could be moved to the lua files. This will …
20:15 Ticket #29 (Player backup system) created by epyon
Auto-backup system that copies player.dat and score.dat into "rez" …
20:13 Ticket #28 (Reimplement GCB) created by epyon
Implement possibility for a weapon to swap stats -- like a IFSWAP …
20:11 Ticket #27 (Vision code refactoring) created by epyon
Let's face it -- DoomRL's LOS algo sucks. Especialy with the buggy …
20:08 Ticket #26 (Monsters infighting) created by epyon
Like in the original DooM, if an enemy accidently bites/shoots/claws …
20:05 Ticket #25 (AI redesign) created by epyon
DoomRL desperately needs a AI overhaul. Some things it is needed for: …
20:00 Ticket #24 (Weapon groups revisited) created by epyon
Weapon groups should be revisited as part of #20. Maybe string based …
19:58 Ticket #23 (Achievements in player.dat) created by epyon
Bottom line - change the rank system into unlockable ranks and …
19:54 Ticket #22 (Player info screen enchancement) created by epyon
More info on the player screen after #20 has been implemented. Player …
19:51 Ticket #21 (Player ghosts) created by epyon
Implemented as boosted former humans, named "former Player.Name". …
19:49 Ticket #20 (player.dat upgrade) created by epyon
player.dat needs to be redesigned broken (see PlayerDat?). Please link …
19:43 Ticket #19 (Implement headgear) created by epyon
CForum:1981:16055
19:13 Ticket #18 (Fix Nightmare! Arena exploit) created by epyon
Beat 2nd wave of monsters, answer no, med packs drop, monster gets …
19:11 Ticket #17 (Dualgunner crash) created by epyon
To reproduce the bug: * Get the dual gunner trait * Remove your main …
19:08 Ticket #16 (Homing device crash) created by epyon
Use of homing phase device made the game crash without any messages, …
19:07 Ticket #15 (Look like cleanup) created by epyon
target the enemy on the first level. I get the message: […] But …
19:06 Ticket #14 (Cyber-nuking crash) created by epyon
Bug: this is what i got after nuking Cybie […]
19:05 Ticket #13 (Overcharge quality) created by epyon
Balance issue: Overcharged BFG still sucks deeply. Also, is it …
19:04 Ticket #12 (AV shot is tangible) created by epyon
AVs can now hit other monsters if they are standing between player and …
19:03 Ticket #11 (BFG shot should not be "exact") created by epyon
BFG shot explodes in the spot you were targeting. So if you are …
19:03 Ticket #10 (Arch-vile attack sound) created by epyon
"Is it only me, or Arch-Vile's attack sounds like rocket explosion in …
19:02 Ticket #9 (Cave generator produces unreachable space) created by epyon
CForum:1977:16013
19:01 Ticket #8 (Some of the levers crash the game) created by epyon
Test all levers! CForum:1977:16013
19:00 Ticket #7 (Self-targeting should not be rememberd) created by epyon
CForum:1977:16013
18:59 Ticket #6 (Fix screenshot feature) created by epyon
CForum:1977:16013
18:56 Ticket #5 (Custom monster attack text) created by epyon
It would be nice to be able to set up monsters attack text and have …
18:54 InterMapTxt edited by epyon
(diff)
18:52 Ticket #4 (Move sound system to OpenAL or FMOD) created by epyon
SDL Mixer seems to be buggy, try OpenAL or FMOD instead. Related to …
18:49 InterMapTxt edited by epyon
(diff)
18:41 Ticket #3 (Master traits) created by epyon
Implement MasterTraits.
18:40 Ticket #2 (Trait system refactoring) created by epyon
Trait requirements should be possible to be complex, traits themselves …
18:16 Ticket #1 (Set Uniques) created by epyon
Implement a set Uniques system. In lua, a set element would have the …
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