﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking
316	Graphical oddities in non-generated levels	yaflhdztioxo	epyon	This shows up in several official levels as well as many custom ones.  The tile system cannot handle some of the edge cases and simply can't draw a useful wall.  Happens most often when you have single walls meeting double walls.  Fixing this is easier said than done though and would require reworking some of the wall sprite design.	task	new	major	0.9.9.8	g-engine	0.9.9.7					
