﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking
315	Bloodless damage	yaflhdztioxo	epyon	This was in older versions but was removed because it was often not useful: the amount of blood every weapon pours out onto the battlefield.  99% of the time it was correlated to the damage a weapon dealt but there was that 1% where you wanted NO blood at all, or at least very little.  My modding instincts would prefer a multiplying float--1 as the default, 0 would be bloodless, 2 would be twice the blood shed.  But a simple 'Does not bleed' would probably cover 99% of the 1% of cases where I don't want it tied to the damage output.	task	new	trivial	0.9.9.8	modding	0.9.9.7					
