﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking
300	Berserk mode	epyon	epyon	"04:12 <@thelaptop> after k amount of turns, flood the surface with demons
04:12 <@epyon|masamune> lol, I could totally do that.
04:13 <@epyon|masamune> with a sufficiently large k
04:13 <@thelaptop> yes
04:13 <@epyon|masamune> and change the game to a Berserk! challenge :D
04:13 <@thelaptop> it would make camping a little harder
04:13 <@thelaptop> oooo
04:13 <@thelaptop> lol
04:13 <@epyon|masamune> ""The stairs dissapear. You feel the presence of some artifact""
04:13 <@thelaptop> ""it's too heavy!""
04:13 <@epyon|masamune> ...yet
04:14 <@thelaptop> or make it like macbeth
04:14 <@thelaptop> the *trees* on phobos (wtf) start to move and attack
04:14 <@epyon|masamune> you can totally go to berserker after that happens, because the spawns are expable (because there's no stairs, you'll
                        die anyway)
04:14 <@thelaptop> that is horribly good
04:14 <@epyon|masamune> Yeah
04:15 <@epyon|masamune> OMG
04:15 <@epyon|masamune> I totally need to add that.
04:15 <@thelaptop> =)
04:15 <@epyon|masamune> it would need at least several wait commands to trigger.
04:15 <@epyon|masamune> as in several wait in spot commands
04:16 <@epyon|masamune> and a non-challenged, UV+ game
04:16 <@thelaptop> don't be afraid to throw in some N! demons
04:16 <@epyon|masamune> oh, they'll come
04:16 <@thelaptop> the player deserves it for camping out the base entry for so long
04:16 <@epyon|masamune> this is brilliant
"	task	new	major	0.9.9.8	engine	0.9.9.6					
