﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking
294	Missile range not respected by IF_SCATTER or dodge	yaflhdztioxo	epyon	"This issue only affects modders as only modders can create weapons that would be affected.  A good example weapon would be a flamethrower, which in the standard interpretation would have a maximum range.

A missile has a range, beyond which the missile is terminated (and if it has a radius the missile explodes).  There are at least two cases where this does not happen:

Case 1: IF_SCATTER.  Scattered missiles will not terminate.  The non-scattered missiles in a volley will.

Case 2: Dodging while INSIDE range.  Missed missiles will not terminate at the edge.

In both cases the direct damage done to the player is the same, though explosion damage could be lost (or gained) thanks to explosives not detonating at the right time."	bug	closed	minor	0.9.9.8	engine	0.9.9.6	fixed	missile range scatter dodge			
