Changes between Initial Version and Version 1 of Ticket #281


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Timestamp:
02/17/12 12:01:11 (13 years ago)
Author:
epyon
Comment:

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  • Ticket #281

    • Property Status changed from new to assigned
  • Ticket #281 – Description

    initial v1  
    6611:47 <@ep> Game_Hunter: what do you think?
    7711:48 < Simon-v> This might work...
    8 11:48 <@ep> This way pro players would have a more balanced game, and low-to-midrange players would have more
    9             fun
     811:48 <@ep> This way pro players would have a more balanced game, and low-to-midrange players would have more fun
    10911:49 < Simon-v> It could bring start-scumming back...
    111011:49 <@ep> Simon-v: for which difficulties?
    121111:50 <@ep> also, I didn't see any change that would help against start scumming
    13 11:50 < Simon-v> If any game is, potentially, winnable with sufficient skill, then start-scumming is
    14                  unnecessary.
    15 11:51 <@ep> additionally I'd suggest a balance change that exotics do not appear before level 3+DIFFMOD, and
    16             uniques don't appear before 6+DIFFMOD
     1211:50 < Simon-v> If any game is, potentially, winnable with sufficient skill, then start-scumming is unnecessary.
     1311:51 <@ep> additionally I'd suggest a balance change that exotics do not appear before level 3+DIFFMOD, and uniques don't appear before 6+DIFFMOD
    171411:51 <@ep> (where DIFFMOD is something like 0-4 depending on difficulty)
    181511:52 < Simon-v> It would make sense, wouldn't it.
    191611:52 <@ep> :)
    20 11:52 < Malek> Hmmm. Content/items/whatnot being difficulty based? Mmmm. It might work or it might not - I'd
    21                suggest putting it on the shelf, not doing it for 996 since you're strained on that. And when
    22                you move on to 997 either do a debate about it on forums (public probably) or put it on for a
    23                version but in a way that'd allow you to put it out if people think it's annoying
     1711:52 < Malek> Hmmm. Content/items/whatnot being difficulty based? Mmmm. It might work or it might not - I'd suggest putting it on the shelf, not doing it for 996 since you're strained on that. And when you move on to 997 either do a debate about it on forums (public probably) or put it on for a version but in a way that'd allow you to put it out if people think it's annoying
    241811:52  * ep thinks its high time he went back to what he loves most -- game design
    25 11:53 <@ep> basically I'd like the game to be more random and unpredictable on lower difficulties, and more
    26             "mature", balanced (but harder) on higher ones
     1911:53 <@ep> basically I'd like the game to be more random and unpredictable on lower difficulties, and more "mature", balanced (but harder) on higher ones
    272011:54 <@ep> which (I hope) would keep everyone happy
    28 11:54 < Simon-v> You know, the more i think of it, the more i like the idea of penalizing hardcore players for
    29                  their skill. They DO want a challenge, right? :)
     2111:54 < Simon-v> You know, the more i think of it, the more i like the idea of penalizing hardcore players for their skill. They DO want a challenge, right? :)
    302211:54 <@ep> heh
    312311:55 < Malek> Hahaha, good one