Changes between Initial Version and Version 1 of Ticket #281
- Timestamp:
- 02/17/12 12:01:11 (13 years ago)
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Ticket #281
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Ticket #281 – Description
initial v1 6 6 11:47 <@ep> Game_Hunter: what do you think? 7 7 11:48 < Simon-v> This might work... 8 11:48 <@ep> This way pro players would have a more balanced game, and low-to-midrange players would have more 9 fun 8 11:48 <@ep> This way pro players would have a more balanced game, and low-to-midrange players would have more fun 10 9 11:49 < Simon-v> It could bring start-scumming back... 11 10 11:49 <@ep> Simon-v: for which difficulties? 12 11 11:50 <@ep> also, I didn't see any change that would help against start scumming 13 11:50 < Simon-v> If any game is, potentially, winnable with sufficient skill, then start-scumming is 14 unnecessary. 15 11:51 <@ep> additionally I'd suggest a balance change that exotics do not appear before level 3+DIFFMOD, and 16 uniques don't appear before 6+DIFFMOD 12 11:50 < Simon-v> If any game is, potentially, winnable with sufficient skill, then start-scumming is unnecessary. 13 11:51 <@ep> additionally I'd suggest a balance change that exotics do not appear before level 3+DIFFMOD, and uniques don't appear before 6+DIFFMOD 17 14 11:51 <@ep> (where DIFFMOD is something like 0-4 depending on difficulty) 18 15 11:52 < Simon-v> It would make sense, wouldn't it. 19 16 11:52 <@ep> :) 20 11:52 < Malek> Hmmm. Content/items/whatnot being difficulty based? Mmmm. It might work or it might not - I'd 21 suggest putting it on the shelf, not doing it for 996 since you're strained on that. And when 22 you move on to 997 either do a debate about it on forums (public probably) or put it on for a 23 version but in a way that'd allow you to put it out if people think it's annoying 17 11:52 < Malek> Hmmm. Content/items/whatnot being difficulty based? Mmmm. It might work or it might not - I'd suggest putting it on the shelf, not doing it for 996 since you're strained on that. And when you move on to 997 either do a debate about it on forums (public probably) or put it on for a version but in a way that'd allow you to put it out if people think it's annoying 24 18 11:52 * ep thinks its high time he went back to what he loves most -- game design 25 11:53 <@ep> basically I'd like the game to be more random and unpredictable on lower difficulties, and more 26 "mature", balanced (but harder) on higher ones 19 11:53 <@ep> basically I'd like the game to be more random and unpredictable on lower difficulties, and more "mature", balanced (but harder) on higher ones 27 20 11:54 <@ep> which (I hope) would keep everyone happy 28 11:54 < Simon-v> You know, the more i think of it, the more i like the idea of penalizing hardcore players for 29 their skill. They DO want a challenge, right? :) 21 11:54 < Simon-v> You know, the more i think of it, the more i like the idea of penalizing hardcore players for their skill. They DO want a challenge, right? :) 30 22 11:54 <@ep> heh 31 23 11:55 < Malek> Hahaha, good one