﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking
257	zero-hp enemies don't fire	Game Hunter	epyon	"Enemies with 0 max HP do not ""execute"" their ranged attack. The attack technically happens (expending time or ammo in the process) but no damage is taken and no animation occurs.

Reproduce by setting an enemy's hp prototype key to zero (ideally one with a ranged attack) in beings.lua, then spawn some of those enemies. They act normally out of range, but suddenly freeze up and act less, never using a range attack, when in range."	bug	closed	minor	0.9.9.6	engine	0.9.9.5	invalid				
