﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking
23	Achievements in player.dat	epyon	epyon	"Bottom line - change the rank system into unlockable ranks and unlockables.

We already have achievements as part of the rank requirements, like ""Kill 40 cacodemons in melee"" or ""Kill 50 mancubi with a pistol"". Why not make all those special requirements into achievements that are tracked and displayed separately and then make those achievements part of the requirements?

For example: Let's say you make a achievement called ""Mancubus Hunter"" that has three levels: basic, veteran and expert. Basic requires 100 Mancubus kills, veteran requires 200 kills and 10 mellee kills, expert requires 200 kills and 50 pistol kills. The Mancubus XP Rank would then list something like ""Expert Mancubus Hunter"" as requirement.

In addition to remaking all those special requirements into achievements you can also add new achievements which do what I said in my first idea. Not all achievements would/should be required to unlock something. Some should be extreme and only serve as a incentive to experienced players.

 * CForum:1278:11107
 * CForum:1466:12260

Depends on #20"	enhancement	new	major	0.9.9	engine	0.9.8.10					
