1 | [Sound]
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2 | ///////////////
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3 | //Enviroment//
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4 | /////////////
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5 |
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6 | //Barell
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7 | .barrel.move = "wav/dsstnmov.wav";
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8 | .barrel.movefail = "wav/dsnoway.wav";
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9 | .barrel.explode = "wav/dsbarexp.wav";
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10 |
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11 | //Door
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12 | .door.open = "wav/dsbdopn.wav";
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13 | .door.close = "wav/dsbdcls.wav";
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14 |
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15 | //Teleporter
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16 | teleport.use = "wav/dstelept.wav";
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17 |
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18 | //Lever
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19 | lever.use = "wav/dsswtchn.wav";
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20 |
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21 | //Gib
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22 | .gib = "wav/dsslop.wav";
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23 |
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24 | /////////////
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25 | //Powerups//
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26 | ///////////
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27 |
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28 | //Small health globe
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29 | shglobe.powerup = "wav/dsgetpow.wav";
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30 |
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31 | //Large health globe
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32 | lhglobe.powerup = "wav/dsgetpow.wav";
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33 |
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34 | //Supercharge globe
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35 | scglobe.powerup = "wav/dsgetpow.wav";
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36 |
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37 | //Invulnerability globe
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38 | iglobe.powerup = "wav/dsgetpow.wav";
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39 |
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40 | //Armor shard
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41 | ashard.powerup = "wav/dsgetpow.wav";
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42 |
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43 | //Berserk Pack
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44 | bpack.powerup = "wav/dsgetpow.wav";
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45 |
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46 | //Computer map
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47 | map.powerup = "wav/dsgetpow.wav";
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48 |
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49 | //Backpack
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50 | backpack.powerup = "wav/dsgetpow.wav";
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51 |
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52 | ////////////
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53 | //Pickups//
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54 | //////////
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55 |
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56 | //Small medkit
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57 | smed.pickup = "wav/dsgetpow.wav";
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58 | smed.use = "wav/dsgetpow.wav";
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59 |
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60 | //Large medkit
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61 | lmed.pickup = "wav/dsgetpow.wav";
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62 | lmed.use = "wav/dsgetpow.wav";
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63 |
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64 | //Phase device
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65 | phase.pickup = "wav/dssgcock.wav";
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66 |
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67 | //Homing phase device
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68 | hphase.pickup = "wav/dssgcock.wav";
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69 |
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70 | //Envirosuit
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71 | epack.pickup = "wav/dssgcock.wav";
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72 |
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73 | //Nuke
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74 | nuke.pickup = "wav/dssgcock.wav";
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75 | nuke.explode = "wav/dsfirxpl.wav";
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76 |
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77 | //Power mod
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78 | mod_power.pickup = "wav/dssgcock.wav";
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79 |
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80 | //Agility mod
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81 | mod_agility.pickup = "wav/dssgcock.wav";
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82 |
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83 | //Bulk mod
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84 | mod_bulk.pickup = "wav/dssgcock.wav";
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85 |
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86 | //Technical mod
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87 | mod_tech.pickup = "wav/dssgcock.wav";
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88 |
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89 | //Green armor
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90 | garmor.pickup = "wav/dssgcock.wav";
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91 |
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92 | //Blue armor
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93 | barmor.pickup = "wav/dssgcock.wav";
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94 |
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95 | //Red armor
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96 | rarmor.pickup = "wav/dssgcock.wav";
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97 |
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98 | //Steel boots
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99 | sboots.pickup = "wav/dssgcock.wav";
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100 |
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101 | //Protective boots
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102 | pboots.pickup = "wav/dssgcock.wav";
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103 |
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104 | //Plasteel boots
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105 | psboots.pickup = "wav/dssgcock.wav";
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106 |
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107 | //10mm ammo
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108 | ammo.pickup = "wav/dssgcock.wav";
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109 |
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110 | //Shells
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111 | shell.pickup = "wav/dssgcock.wav";
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112 |
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113 | //Rockets
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114 | rocket.pickup = "wav/dssgcock.wav";
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115 |
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116 | //Power cells
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117 | cell.pickup = "wav/dssgcock.wav";
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118 |
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119 | ////////////
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120 | //Weapons//
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121 | //////////
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122 |
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123 | //Combat knife
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124 | knife.attack = "wav/dspunch.wav";
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125 | knife.pickup = "wav/dssgcock.wav";
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126 |
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127 | //Pistol
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128 | pistol.fire = "wav/dspistol.wav";
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129 | pistol.pickup = "wav/dssgcock.wav";
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130 | pistol.reload = "wav/dswpnup.wav";
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131 |
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132 | //Shotgun
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133 | shotgun.fire = "wav/dsshotgn.wav";
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134 | shotgun.pickup = "wav/dssgcock.wav";
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135 | shotgun.reload = "wav/dswpnup.wav";
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136 |
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137 | //Combat shotgun
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138 | ashotgun.fire = "wav/dsshotgn.wav";
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139 | ashotgun.pickup = "wav/dssgcock.wav";
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140 | ashotgun.reload = "wav/dswpnup.wav";
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141 | ashotgun.pump = "wav/dssgcock.wav";
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142 |
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143 | //Double shotgun
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144 | dshotgun.fire = "wav/dsdshtgn.wav";
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145 | dshotgun.pickup = "wav/dssgcock.wav";
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146 | dshotgun.reload = "wav/dswpnup.wav";
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147 |
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148 | //Chaingun
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149 | chaingun.fire = "wav/dspistol.wav";
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150 | chaingun.pickup = "wav/dssgcock.wav";
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151 | chaingun.reload = "wav/dswpnup.wav";
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152 |
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153 | //Plasma rifle
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154 | plasma.fire = "wav/dsplasma.wav";
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155 | plasma.pickup = "wav/dssgcock.wav";
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156 | plasma.reload = "wav/dswpnup.wav";
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157 |
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158 | //Rocket Launcher
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159 | bazooka.fire = "wav/dsrlaunc.wav";
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160 | bazooka.pickup = "wav/dssgcock.wav";
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161 | bazooka.reload = "wav/dswpnup.wav";
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162 | bazooka.explode = "wav/dsrxplod.wav";
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163 |
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164 | /////////////
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165 | //Monsters//
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166 | ///////////
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167 |
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168 | //Player
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169 | soldier.die = "wav/dspldeth.wav";
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170 | soldier.hit = "wav/dspopain.wav";
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171 | soldier.melee = "wav/dspunch.wav";
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172 | //soldier.hoof = "wav/dshoof.wav";
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173 | soldier.phase = "wav/dstelept.wav";
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174 |
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175 | //Former human
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176 | former.die = "wav/dspodth3.wav";
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177 | former.act = "wav/dsposact.wav";
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178 | former.hit = "wav/dspopain.wav";
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179 | former.melee = "wav/dspunch.wav";
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180 | //former.hoof = "wav/dshoof.wav";
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181 |
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182 | //Former sergeant
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183 | sergeant.die = "wav/dspodth1.wav";
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184 | sergeant.act = "wav/dsposact.wav";
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185 | sergeant.hit = "wav/dspopain.wav";
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186 | sergeant.melee = "wav/dspunch.wav";
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187 | //sergeant.hoof = "wav/dshoof.wav";
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188 |
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189 | //Former captain
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190 | captain.die = "wav/dspodth1.wav";
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191 | captain.act = "wav/dsposact.wav";
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192 | captain.hit = "wav/dspopain.wav";
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193 | captain.melee = "wav/dspunch.wav";
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194 | //captain.hoof = "wav/dshoof.wav";
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195 |
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196 | //Former commando
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197 | commando.die = "wav/dspodth1.wav";
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198 | commando.act = "wav/dsposact.wav";
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199 | commando.hit = "wav/dspopain.wav";
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200 | commando.melee = "wav/dspunch.wav";
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201 | //commando.hoof = "wav/dshoof.wav";
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202 |
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203 | //Imp
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204 | imp.die = "wav/dsbgdth1.wav";
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205 | imp.act = "wav/dsbgact.wav";
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206 | imp.hit = "wav/dspopain.wav";
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207 | imp.melee = "wav/dsclaw.wav";
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208 | imp.fire = "wav/dsfirsht.wav";
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209 | imp.explode = "wav/dsfirxpl.wav";
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210 | //imp.hoof = "wav/dshoof.wav";
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211 |
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212 | //Lost soul
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213 | lostsoul.die = "wav/dsskldth.wav";
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214 | lostsoul.act = "wav/dssklatk.wav";
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215 | lostsoul.hit = "wav/dssklatk.wav";
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216 | lostsoul.melee = "wav/dssklatk.wav";
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217 |
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218 | //Pain elemental
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219 | pain.die = "wav/dspedth.wav";
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220 | pain.act = "wav/dspesit.wav";
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221 | pain.hit = "wav/dspepain.wav";
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222 | pain.melee = "wav/dsclaw.wav";
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223 |
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224 | //Demon
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225 | demon.die = "wav/dssgtdth.wav";
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226 | demon.act = "wav/dsdmact.wav";
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227 | demon.hit = "wav/dsdmpain.wav";
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228 | demon.melee = "wav/dsclaw.wav";
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229 | //demon.hoof = "wav/dshoof.wav";
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230 |
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231 | //Cacodemon
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232 | cacodemon.die = "wav/dscacdth.wav";
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233 | cacodemon.act = "wav/dscacsit.wav";
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234 | cacodemon.hit = "wav/dsdmpain.wav";
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235 | cacodemon.melee = "wav/dsclaw.wav";
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236 | cacodemon.fire = "wav/dsfirsht.wav";
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237 | cacodemon.explode = "wav/dsfirxpl.wav";
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238 |
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239 | //Arachnotron
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240 | arachno.die = "wav/dsbspdth.wav"
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241 | arachno.act = "wav/dsbspact.wav";
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242 | arachno.hit = "wav/dsmetal.wav";
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243 | arachno.melee = "wav/dsclaw.wav";
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244 | arachno.fire = "wav/dsplasma.wav";
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245 | //arachno.hoof = "wav/dshoof.wav";
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246 |
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247 | //Hell Knight
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248 | knight.die = "wav/dskntdth.wav";
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249 | knight.act = "wav/dskntsit.wav";
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250 | knight.hit = "wav/dskntsit.wav";
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251 | knight.melee = "wav/dsclaw.wav";
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252 | knight.fire = "wav/dsfirsht.wav";
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253 | knight.explode = "wav/dsfirxpl.wav";
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254 | //knight.hoof = "wav/dshoof.wav";
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255 |
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256 | //Baron of Hell
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257 | baron.die = "wav/dsbrsdth.wav";
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258 | baron.act = "wav/dsbrssit.wav";
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259 | baron.hit = "wav/dsbrssit.wav";
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260 | baron.melee = "wav/dsclaw.wav";
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261 | baron.fire = "wav/dsfirsht.wav";
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262 | baron.explode = "wav/dsfirxpl.wav";
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263 | //baron.hoof = "wav/dshoof.wav";
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264 |
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265 | //Arch-vile
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266 | arch.die = "wav/dsvildth.wav";
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267 | arch.act = "wav/dsvilact.wav";
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268 | arch.hit = "wav/dsvipain.wav";
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269 | arch.fire = "wav/dsvilatk.wav";
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270 | //arch.hoof = "wav/dshoof.wav";
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271 |
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272 | //Mancubus
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273 | mancubus.die = "wav/dsmandth.wav";
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274 | mancubus.act = "wav/dsmansit.wav";
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275 | mancubus.hit = "wav/dsmnpain.wav";
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276 | mancubus.fire = "wav/dsfirsht.wav";
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277 | mancubus.explode = "wav/dsfirxpl.wav";
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278 | //mancubus.hoof = "wav/dshoof.wav";
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279 |
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280 | //Revenant
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281 | revenant.die = "wav/dsskedth.wav";
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282 | revenant.act = "wav/dsskesit.wav";
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283 | revenant.hit = "wav/dspopain.wav";
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284 | revenant.melee = "wav/dsclaw.wav";
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285 | //revenant.hoof = "wav/dshoof.wav";
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286 |
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287 | //Bruiser
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288 | bruiser.die = "wav/dsbrsdth.wav";
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289 | bruiser.act = "wav/dsbrssit.wav";
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290 | bruiser.hit = "wav/dsbrssit.wav";
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291 | bruiser.melee = "wav/dsclaw.wav";
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292 | bruiser.fire = "wav/dsfirsht.wav";
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293 | bruiser.explode = "wav/dsfirxpl.wav";
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294 | //bruiser.hoof = "wav/dshoof.wav";
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295 |
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296 | //Cyberdemon
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297 | cyberdemon.die = "wav/dscybdth.wav";
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298 | cyberdemon.hit = "wav/dsdmpain.wav";
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299 | cyberdemon.act = "wav/dscybsit.wav";
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300 | cyberdemon.hoof = "wav/dshoof.wav";
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301 |
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302 | //AoD
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303 | angel.die = "wav/dsbrsdth.wav";
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304 | angel.act = "wav/dsbrssit.wav";
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305 | angel.hit = "wav/dsbrssit.wav";
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306 | angel.melee = "wav/dsclaw.wav";
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307 | angel.hoof = "wav/dshoof.wav";
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308 |
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309 | //JC
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310 | jc.die = "wav/dspodth1.wav";
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311 | jc.act = "wav/dsposact.wav";
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312 | jc.hit = "wav/dspopain.wav";
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313 | jc.melee = "wav/dspunch.wav";
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314 | //jc.hoof = "wav/dshoof.wav";
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315 |
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316 | /////////////////
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317 | //Exotic Items//
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318 | ///////////////
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319 |
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320 | //Exotic #16 (Chainsaw)
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321 | chainsaw.pickup = "wav/dssgcock.wav";
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322 | chainsaw.attack = "wav/dssawhit.wav";
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323 |
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324 | //Exotic #17 (BFG 9000)
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325 | bfg9000.fire = "wav/dsbfg.wav";
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326 | bfg9000.pickup = "wav/dssgcock.wav";
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327 | bfg9000.reload = "wav/dswpnup.wav";
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328 | bfg9000.explode = "wav/dsfirxpl.wav";
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329 |
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330 | /////////////////
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331 | //Unique Items//
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332 | ///////////////
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333 |
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334 | //Unique #9 (Angelic Armor)
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335 | aarmor.pickup = "wav/dssgcock.wav";
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336 |
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337 | //Unique #10 (Longinus Spear)
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338 | spear.attack = "wav/dsgetpow.wav";
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339 | spear.pickup = "wav/dssgcock.wav";
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340 | spear.explode = "wav/dsfirxpl.wav";
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341 |
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342 | //Leftovers
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343 | .powerup = "wav/dsgetpow.wav";
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344 | .melee = "wav/dsclaw.wav";
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345 | //.reload = "wav/dswpnup.wav"; //
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346 | //.pickup = "wav/dssgcock.wav";
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347 | //.fire = "wav/dsfirsht.wav"; //
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348 | //.explode = "wav/dsfirxpl.wav"; // |
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