1 | [Sound]
|
---|
2 | //Barell
|
---|
3 | .barrel.move = "wav/dsstnmov.wav";
|
---|
4 | .barrel.movefail = "wav/dsnoway.wav";
|
---|
5 | .barrel.explode = "wav/dsbarexp.wav";
|
---|
6 |
|
---|
7 | //Door
|
---|
8 | .door.open = "wav/dsbdopn.wav";
|
---|
9 | .door.close = "wav/dsbdcls.wav";
|
---|
10 |
|
---|
11 | //Teleporter
|
---|
12 | teleport.use = "wav/dstelept.wav";
|
---|
13 |
|
---|
14 | //Lever
|
---|
15 | lever.use = "wav/dsswtchn.wav";
|
---|
16 |
|
---|
17 | //Small health globe
|
---|
18 | shglobe.powerup = "wav/dsgetpow.wav";
|
---|
19 |
|
---|
20 | //Large health globe
|
---|
21 | lhglobe.powerup = "wav/dsgetpow.wav";
|
---|
22 |
|
---|
23 | //Supercharge globe
|
---|
24 | scglobe.powerup = "wav/dsgetpow.wav";
|
---|
25 |
|
---|
26 | //Invulnerability globe
|
---|
27 | iglobe.powerup = "wav/dsgetpow.wav";
|
---|
28 |
|
---|
29 | //Armor shard
|
---|
30 | ashard.powerup = "wav/dsgetpow.wav";
|
---|
31 |
|
---|
32 | //Berserk Pack
|
---|
33 | bpack.powerup = "wav/dsgetpow.wav";
|
---|
34 |
|
---|
35 | //Computer map
|
---|
36 | map.powerup = "wav/dsgetpow.wav";
|
---|
37 |
|
---|
38 | //Backpack
|
---|
39 | backpack.powerup = "wav/dsgetpow.wav";
|
---|
40 |
|
---|
41 | //Small medkit
|
---|
42 | smed.pickup = "wav/dsgetpow.wav";
|
---|
43 | smed.use = "wav/dsgetpow.wav";
|
---|
44 |
|
---|
45 | //Large medkit
|
---|
46 | lmed.pickup = "wav/dsgetpow.wav";
|
---|
47 | lmed.use = "wav/dsgetpow.wav";
|
---|
48 |
|
---|
49 | //Phase device
|
---|
50 | phase.pickup = "wav/dssgcock.wav";
|
---|
51 |
|
---|
52 | //Homing phase device
|
---|
53 | hphase.pickup = "wav/dssgcock.wav";
|
---|
54 |
|
---|
55 | //Envirosuit
|
---|
56 | epack.pickup = "wav/dssgcock.wav";
|
---|
57 |
|
---|
58 | //Nuke
|
---|
59 | nuke.pickup = "wav/dssgcock.wav";
|
---|
60 | nuke.explode = "wav/dsfirxpl.wav";
|
---|
61 |
|
---|
62 | //Power mod
|
---|
63 | mod_power.pickup = "wav/dssgcock.wav";
|
---|
64 |
|
---|
65 | //Agility mod
|
---|
66 | mod_agility.pickup = "wav/dssgcock.wav";
|
---|
67 |
|
---|
68 | //Bulk mod
|
---|
69 | mod_bulk.pickup = "wav/dssgcock.wav";
|
---|
70 |
|
---|
71 | //Technical mod
|
---|
72 | mod_tech.pickup = "wav/dssgcock.wav";
|
---|
73 |
|
---|
74 | //Green armor
|
---|
75 | garmor.pickup = "wav/dssgcock.wav";
|
---|
76 |
|
---|
77 | //Blue armor
|
---|
78 | barmor.pickup = "wav/dssgcock.wav";
|
---|
79 |
|
---|
80 | //Red armor
|
---|
81 | rarmor.pickup = "wav/dssgcock.wav";
|
---|
82 |
|
---|
83 | //Steel boots
|
---|
84 | sboots.pickup = "wav/dssgcock.wav";
|
---|
85 |
|
---|
86 | //Protective boots
|
---|
87 | pboots.pickup = "wav/dssgcock.wav";
|
---|
88 |
|
---|
89 | //Plasteel boots
|
---|
90 | psboots.pickup = "wav/dssgcock.wav";
|
---|
91 |
|
---|
92 | //10mm ammo
|
---|
93 | ammo.pickup = "wav/dssgcock.wav";
|
---|
94 |
|
---|
95 | //Shells
|
---|
96 | shell.pickup = "wav/dssgcock.wav";
|
---|
97 |
|
---|
98 | //Rockets
|
---|
99 | rocket.pickup = "wav/dssgcock.wav";
|
---|
100 |
|
---|
101 | //Power cells
|
---|
102 | cell.pickup = "wav/dssgcock.wav";
|
---|
103 |
|
---|
104 | //Combat knife
|
---|
105 | knife.attack = "wav/dspunch.wav";
|
---|
106 | knife.pickup = "wav/dssgcock.wav";
|
---|
107 |
|
---|
108 | //Pistol
|
---|
109 | pistol.fire = "wav/dspistol.wav";
|
---|
110 | pistol.pickup = "wav/dssgcock.wav";
|
---|
111 | pistol.reload = "wav/dswpnup.wav";
|
---|
112 |
|
---|
113 | //Shotgun
|
---|
114 | shotgun.fire = "wav/dsshotgn.wav";
|
---|
115 | shotgun.pickup = "wav/dssgcock.wav";
|
---|
116 | shotgun.reload = "wav/dswpnup.wav";
|
---|
117 |
|
---|
118 | //Combat shotgun
|
---|
119 | ashotgun.fire = "wav/dsshotgn.wav";
|
---|
120 | ashotgun.pickup = "wav/dssgcock.wav";
|
---|
121 | ashotgun.reload = "wav/dswpnup.wav";
|
---|
122 | ashotgun.pump = "wav/dssgcock.wav";
|
---|
123 |
|
---|
124 | //Double shotgun
|
---|
125 | dshotgun.fire = "wav/dsdshtgn.wav";
|
---|
126 | dshotgun.pickup = "wav/dssgcock.wav";
|
---|
127 | dshotgun.reload = "wav/dswpnup.wav";
|
---|
128 |
|
---|
129 | //Chaingun
|
---|
130 | chaingun.fire = "wav/dspistol.wav";
|
---|
131 | chaingun.pickup = "wav/dssgcock.wav";
|
---|
132 | chaingun.reload = "wav/dswpnup.wav";
|
---|
133 |
|
---|
134 | //Plasma rifle
|
---|
135 | plasma.fire = "wav/dsplasma.wav";
|
---|
136 | plasma.pickup = "wav/dssgcock.wav";
|
---|
137 | plasma.reload = "wav/dswpnup.wav";
|
---|
138 |
|
---|
139 | //Rocket Launcher
|
---|
140 | bazooka.fire = "wav/dsrlaunc.wav";
|
---|
141 | bazooka.pickup = "wav/dssgcock.wav";
|
---|
142 | bazooka.reload = "wav/dswpnup.wav";
|
---|
143 | bazooka.explode = "wav/dsrxplod.wav";
|
---|
144 |
|
---|
145 | //BFG 9000
|
---|
146 | bfg9000.fire = "wav/dsbfg.wav";
|
---|
147 | bfg9000.pickup = "wav/dssgcock.wav";
|
---|
148 | bfg9000.reload = "wav/dswpnup.wav";
|
---|
149 | bfg9000.explode = "wav/dsfirxpl.wav";
|
---|
150 |
|
---|
151 | //chainsaw
|
---|
152 | chainsaw.pickup = "wav/dssgcock.wav";
|
---|
153 | chainsaw.attack = "wav/dssawhit.wav";
|
---|
154 |
|
---|
155 | //Player
|
---|
156 | soldier.die = "wav/dspldeth.wav";
|
---|
157 | soldier.hit = "wav/dspopain.wav";
|
---|
158 | soldier.melee = "wav/dspunch.wav";
|
---|
159 | //soldier.hoof = "wav/dshoof.wav";
|
---|
160 | soldier.phase = "wav/dstelept.wav";
|
---|
161 |
|
---|
162 | //Former human
|
---|
163 | former.die = "wav/dspodth3.wav";
|
---|
164 | former.act = "wav/dsposact.wav";
|
---|
165 | former.hit = "wav/dspopain.wav";
|
---|
166 | former.melee = "wav/dspunch.wav";
|
---|
167 | //former.hoof = "wav/dshoof.wav";
|
---|
168 |
|
---|
169 | //Former sergeant
|
---|
170 | sergeant.die = "wav/dspodth1.wav";
|
---|
171 | sergeant.act = "wav/dsposact.wav";
|
---|
172 | sergeant.hit = "wav/dspopain.wav";
|
---|
173 | sergeant.melee = "wav/dspunch.wav";
|
---|
174 | //sergeant.hoof = "wav/dshoof.wav";
|
---|
175 |
|
---|
176 | //Former captain
|
---|
177 | captain.die = "wav/dspodth1.wav";
|
---|
178 | captain.act = "wav/dsposact.wav";
|
---|
179 | captain.hit = "wav/dspopain.wav";
|
---|
180 | captain.melee = "wav/dspunch.wav";
|
---|
181 | //captain.hoof = "wav/dshoof.wav";
|
---|
182 |
|
---|
183 | //Former commando
|
---|
184 | commando.die = "wav/dspodth1.wav";
|
---|
185 | commando.act = "wav/dsposact.wav";
|
---|
186 | commando.hit = "wav/dspopain.wav";
|
---|
187 | commando.melee = "wav/dspunch.wav";
|
---|
188 | //commando.hoof = "wav/dshoof.wav";
|
---|
189 |
|
---|
190 | //Imp
|
---|
191 | imp.die = "wav/dsbgdth1.wav";
|
---|
192 | imp.act = "wav/dsbgact.wav";
|
---|
193 | imp.hit = "wav/dspopain.wav";
|
---|
194 | imp.melee = "wav/dsclaw.wav";
|
---|
195 | imp.fire = "wav/dsfirsht.wav";
|
---|
196 | imp.explode = "wav/dsfirxpl.wav";
|
---|
197 | //imp.hoof = "wav/dshoof.wav";
|
---|
198 |
|
---|
199 | //Lost soul
|
---|
200 | lostsoul.die = "wav/dsskldth.wav";
|
---|
201 | lostsoul.act = "wav/dssklatk.wav";
|
---|
202 | lostsoul.hit = "wav/dssklatk.wav";
|
---|
203 | lostsoul.melee = "wav/dssklatk.wav";
|
---|
204 |
|
---|
205 | //Pain elemental
|
---|
206 | pain.die = "wav/dspedth.wav";
|
---|
207 | pain.act = "wav/dspesit.wav";
|
---|
208 | pain.hit = "wav/dspepain.wav";
|
---|
209 | pain.melee = "wav/dsclaw.wav";
|
---|
210 |
|
---|
211 | //Demon
|
---|
212 | demon.die = "wav/dssgtdth.wav";
|
---|
213 | demon.act = "wav/dsdmact.wav";
|
---|
214 | demon.hit = "wav/dsdmpain.wav";
|
---|
215 | demon.melee = "wav/dsclaw.wav";
|
---|
216 | //demon.hoof = "wav/dshoof.wav";
|
---|
217 |
|
---|
218 | //Cacodemon
|
---|
219 | cacodemon.die = "wav/dscacdth.wav";
|
---|
220 | cacodemon.act = "wav/dscacsit.wav";
|
---|
221 | cacodemon.hit = "wav/dsdmpain.wav";
|
---|
222 | cacodemon.melee = "wav/dsclaw.wav";
|
---|
223 | cacodemon.fire = "wav/dsfirsht.wav";
|
---|
224 | cacodemon.explode = "wav/dsfirxpl.wav";
|
---|
225 |
|
---|
226 | //Arachnotron
|
---|
227 | arachno.die = "wav/dsbspdth.wav"
|
---|
228 | arachno.act = "wav/dsbspact.wav";
|
---|
229 | arachno.hit = "wav/dsmetal.wav";
|
---|
230 | arachno.melee = "wav/dsclaw.wav";
|
---|
231 | arachno.fire = "wav/dsplasma.wav";
|
---|
232 | //arachno.hoof = "wav/dshoof.wav";
|
---|
233 |
|
---|
234 | //Hell Knight
|
---|
235 | knight.die = "wav/dskntdth.wav";
|
---|
236 | knight.act = "wav/dskntsit.wav";
|
---|
237 | knight.hit = "wav/dskntsit.wav";
|
---|
238 | knight.melee = "wav/dsclaw.wav";
|
---|
239 | knight.fire = "wav/dsfirsht.wav";
|
---|
240 | knight.explode = "wav/dsfirxpl.wav";
|
---|
241 | //knight.hoof = "wav/dshoof.wav";
|
---|
242 |
|
---|
243 | //Baron of Hell
|
---|
244 | baron.die = "wav/dsbrsdth.wav";
|
---|
245 | baron.act = "wav/dsbrssit.wav";
|
---|
246 | baron.hit = "wav/dsbrssit.wav";
|
---|
247 | baron.melee = "wav/dsclaw.wav";
|
---|
248 | baron.fire = "wav/dsfirsht.wav";
|
---|
249 | baron.explode = "wav/dsfirxpl.wav";
|
---|
250 | //baron.hoof = "wav/dshoof.wav";
|
---|
251 |
|
---|
252 | //Arch-vile
|
---|
253 | arch.die = "wav/dsvildth.wav";
|
---|
254 | arch.act = "wav/dsvilact.wav";
|
---|
255 | arch.hit = "wav/dsvipain.wav";
|
---|
256 | arch.fire = "wav/dsvilatk.wav";
|
---|
257 | //arch.hoof = "wav/dshoof.wav";
|
---|
258 |
|
---|
259 | //Mancubus
|
---|
260 | mancubus.die = "wav/dsmandth.wav";
|
---|
261 | mancubus.act = "wav/dsmansit.wav";
|
---|
262 | mancubus.hit = "wav/dsmnpain.wav";
|
---|
263 | mancubus.fire = "wav/dsfirsht.wav";
|
---|
264 | mancubus.explode = "wav/dsfirxpl.wav";
|
---|
265 | //mancubus.hoof = "wav/dshoof.wav";
|
---|
266 |
|
---|
267 | //Revenant
|
---|
268 | revenant.die = "wav/dsskedth.wav";
|
---|
269 | revenant.act = "wav/dsskesit.wav";
|
---|
270 | revenant.hit = "wav/dspopain.wav";
|
---|
271 | revenant.melee = "wav/dsclaw.wav";
|
---|
272 | //revenant.hoof = "wav/dshoof.wav";
|
---|
273 |
|
---|
274 | //Cyberdemon
|
---|
275 | cyberdemon.die = "wav/dscybdth.wav";
|
---|
276 | cyberdemon.hit = "wav/dsdmpain.wav";
|
---|
277 | cyberdemon.act = "wav/dscybsit.wav";
|
---|
278 | cyberdemon.hoof = "wav/dshoof.wav";
|
---|
279 |
|
---|
280 | //AoD
|
---|
281 | angel.die = "wav/dsbrsdth.wav";
|
---|
282 | angel.act = "wav/dsbrssit.wav";
|
---|
283 | angel.hit = "wav/dsbrssit.wav";
|
---|
284 | angel.melee = "wav/dsclaw.wav";
|
---|
285 | angel.hoof = "wav/dshoof.wav";
|
---|
286 |
|
---|
287 | //JC
|
---|
288 | jc.die = "wav/dspodth1.wav";
|
---|
289 | jc.act = "wav/dsposact.wav";
|
---|
290 | jc.hit = "wav/dspopain.wav";
|
---|
291 | jc.melee = "wav/dspunch.wav";
|
---|
292 | //jc.hoof = "wav/dshoof.wav";
|
---|
293 |
|
---|
294 | //Unique #9 (Angelic Armor)
|
---|
295 | aarmor.pickup = "wav/dssgcock.wav";
|
---|
296 |
|
---|
297 | //Unique #10 (Longinus Spear)
|
---|
298 | spear.attack = "wav/dsgetpow.wav";
|
---|
299 | spear.pickup = "wav/dssgcock.wav";
|
---|
300 | spear.explode = "wav/dsfirxpl.wav";
|
---|
301 |
|
---|
302 | //Leftovers
|
---|
303 | .powerup = "wav/dsgetpow.wav";
|
---|
304 | .melee = "wav/dsclaw.wav";
|
---|
305 | //.reload = "wav/dswpnup.wav"; //
|
---|
306 | //.pickup = "wav/dssgcock.wav";
|
---|
307 | //.fire = "wav/dsfirsht.wav"; //
|
---|
308 | //.explode = "wav/dsfirxpl.wav"; // |
---|