Ticket #119: sound.2.ini

File sound.2.ini, 7.5 KB (added by malek, 16 years ago)
Line 
1[Sound]
2//Barell
3.barrel.move     = "wav/dsstnmov.wav";
4.barrel.movefail = "wav/dsnoway.wav";
5.barrel.explode  = "wav/dsbarexp.wav";
6
7//Door
8.door.open  = "wav/dsbdopn.wav";
9.door.close = "wav/dsbdcls.wav";
10
11//Teleporter
12teleport.use = "wav/dstelept.wav";
13
14//Lever
15lever.use    = "wav/dsswtchn.wav";
16
17//Small health globe
18shglobe.powerup = "wav/dsgetpow.wav";
19
20//Large health globe
21lhglobe.powerup = "wav/dsgetpow.wav";
22
23//Supercharge globe
24scglobe.powerup = "wav/dsgetpow.wav";
25
26//Invulnerability globe
27iglobe.powerup = "wav/dsgetpow.wav";
28
29//Armor shard
30ashard.powerup = "wav/dsgetpow.wav";
31
32//Berserk Pack
33bpack.powerup = "wav/dsgetpow.wav";
34
35//Computer map
36map.powerup = "wav/dsgetpow.wav";
37
38//Backpack
39backpack.powerup = "wav/dsgetpow.wav";
40
41//Small medkit
42smed.pickup = "wav/dsgetpow.wav";
43smed.use    = "wav/dsgetpow.wav";
44
45//Large medkit
46lmed.pickup = "wav/dsgetpow.wav";
47lmed.use    = "wav/dsgetpow.wav";
48
49//Phase device
50phase.pickup = "wav/dssgcock.wav";
51
52//Homing phase device
53hphase.pickup = "wav/dssgcock.wav";
54
55//Envirosuit
56epack.pickup = "wav/dssgcock.wav";
57
58//Nuke
59nuke.pickup  = "wav/dssgcock.wav";
60nuke.explode = "wav/dsfirxpl.wav";
61
62//Power mod
63mod_power.pickup = "wav/dssgcock.wav";
64
65//Agility mod
66mod_agility.pickup = "wav/dssgcock.wav";
67
68//Bulk mod
69mod_bulk.pickup = "wav/dssgcock.wav";
70
71//Technical mod
72mod_tech.pickup = "wav/dssgcock.wav";
73
74//Green armor
75garmor.pickup = "wav/dssgcock.wav";
76
77//Blue armor
78barmor.pickup = "wav/dssgcock.wav";
79
80//Red armor
81rarmor.pickup = "wav/dssgcock.wav";
82
83//Steel boots
84sboots.pickup = "wav/dssgcock.wav";
85
86//Protective boots
87pboots.pickup = "wav/dssgcock.wav";
88
89//Plasteel boots
90psboots.pickup = "wav/dssgcock.wav";
91
92//10mm ammo
93ammo.pickup = "wav/dssgcock.wav";
94
95//Shells
96shell.pickup = "wav/dssgcock.wav";
97
98//Rockets
99rocket.pickup = "wav/dssgcock.wav";
100
101//Power cells
102cell.pickup = "wav/dssgcock.wav";
103
104//Combat knife
105knife.attack = "wav/dspunch.wav";
106knife.pickup = "wav/dssgcock.wav";
107
108//Pistol
109pistol.fire   = "wav/dspistol.wav";
110pistol.pickup = "wav/dssgcock.wav";
111pistol.reload = "wav/dswpnup.wav";
112
113//Shotgun
114shotgun.fire   = "wav/dsshotgn.wav";
115shotgun.pickup = "wav/dssgcock.wav";
116shotgun.reload = "wav/dswpnup.wav";
117
118//Combat shotgun
119ashotgun.fire   = "wav/dsshotgn.wav";
120ashotgun.pickup = "wav/dssgcock.wav";
121ashotgun.reload = "wav/dswpnup.wav";
122ashotgun.pump   = "wav/dssgcock.wav";
123
124//Double shotgun
125dshotgun.fire   = "wav/dsdshtgn.wav";
126dshotgun.pickup = "wav/dssgcock.wav";
127dshotgun.reload = "wav/dswpnup.wav";
128
129//Chaingun
130chaingun.fire   = "wav/dspistol.wav";
131chaingun.pickup = "wav/dssgcock.wav";
132chaingun.reload = "wav/dswpnup.wav";
133
134//Plasma rifle
135plasma.fire   = "wav/dsplasma.wav";
136plasma.pickup = "wav/dssgcock.wav";
137plasma.reload = "wav/dswpnup.wav";
138
139//Rocket Launcher
140bazooka.fire    = "wav/dsrlaunc.wav";
141bazooka.pickup  = "wav/dssgcock.wav";
142bazooka.reload  = "wav/dswpnup.wav";
143bazooka.explode = "wav/dsrxplod.wav";
144
145//BFG 9000
146bfg9000.fire    = "wav/dsbfg.wav";
147bfg9000.pickup  = "wav/dssgcock.wav";
148bfg9000.reload  = "wav/dswpnup.wav";
149bfg9000.explode = "wav/dsfirxpl.wav";
150
151//chainsaw
152chainsaw.pickup = "wav/dssgcock.wav";
153chainsaw.attack = "wav/dssawhit.wav";
154
155//Player
156soldier.die   = "wav/dspldeth.wav";
157soldier.hit   = "wav/dspopain.wav";
158soldier.melee = "wav/dspunch.wav";
159//soldier.hoof  = "wav/dshoof.wav";
160soldier.phase = "wav/dstelept.wav";
161
162//Former human
163former.die   =  "wav/dspodth3.wav";
164former.act   = "wav/dsposact.wav";
165former.hit   = "wav/dspopain.wav";
166former.melee = "wav/dspunch.wav";
167//former.hoof  = "wav/dshoof.wav";
168
169//Former sergeant
170sergeant.die   = "wav/dspodth1.wav";
171sergeant.act   = "wav/dsposact.wav";
172sergeant.hit   = "wav/dspopain.wav";
173sergeant.melee = "wav/dspunch.wav";
174//sergeant.hoof  = "wav/dshoof.wav";
175
176//Former captain
177captain.die   = "wav/dspodth1.wav";
178captain.act   = "wav/dsposact.wav";
179captain.hit   = "wav/dspopain.wav";
180captain.melee = "wav/dspunch.wav";
181//captain.hoof  = "wav/dshoof.wav";
182
183//Former commando
184commando.die   = "wav/dspodth1.wav";
185commando.act   = "wav/dsposact.wav";
186commando.hit   = "wav/dspopain.wav";
187commando.melee = "wav/dspunch.wav";
188//commando.hoof  = "wav/dshoof.wav";
189
190//Imp
191imp.die     = "wav/dsbgdth1.wav";
192imp.act     = "wav/dsbgact.wav";
193imp.hit     = "wav/dspopain.wav";
194imp.melee   = "wav/dsclaw.wav";
195imp.fire    = "wav/dsfirsht.wav";
196imp.explode = "wav/dsfirxpl.wav";
197//imp.hoof    = "wav/dshoof.wav";
198
199//Lost soul
200lostsoul.die   = "wav/dsskldth.wav";
201lostsoul.act   = "wav/dssklatk.wav";
202lostsoul.hit   = "wav/dssklatk.wav";
203lostsoul.melee = "wav/dssklatk.wav";
204
205//Pain elemental
206pain.die   = "wav/dspedth.wav";
207pain.act   = "wav/dspesit.wav";
208pain.hit   = "wav/dspepain.wav";
209pain.melee = "wav/dsclaw.wav";
210
211//Demon
212demon.die   = "wav/dssgtdth.wav";
213demon.act   = "wav/dsdmact.wav";
214demon.hit   = "wav/dsdmpain.wav";
215demon.melee = "wav/dsclaw.wav";
216//demon.hoof  = "wav/dshoof.wav";
217
218//Cacodemon
219cacodemon.die     = "wav/dscacdth.wav";
220cacodemon.act     = "wav/dscacsit.wav";
221cacodemon.hit     = "wav/dsdmpain.wav";
222cacodemon.melee   = "wav/dsclaw.wav";
223cacodemon.fire    = "wav/dsfirsht.wav";
224cacodemon.explode = "wav/dsfirxpl.wav";
225
226//Arachnotron
227arachno.die   = "wav/dsbspdth.wav"
228arachno.act   = "wav/dsbspact.wav";
229arachno.hit   = "wav/dsmetal.wav";
230arachno.melee = "wav/dsclaw.wav";
231arachno.fire  = "wav/dsplasma.wav";
232//arachno.hoof  = "wav/dshoof.wav";
233
234//Hell Knight
235knight.die     = "wav/dskntdth.wav";
236knight.act     = "wav/dskntsit.wav";
237knight.hit     = "wav/dskntsit.wav";
238knight.melee   = "wav/dsclaw.wav";
239knight.fire    = "wav/dsfirsht.wav";
240knight.explode = "wav/dsfirxpl.wav";
241//knight.hoof    = "wav/dshoof.wav";
242
243//Baron of Hell
244baron.die     = "wav/dsbrsdth.wav";
245baron.act     = "wav/dsbrssit.wav";
246baron.hit     = "wav/dsbrssit.wav";
247baron.melee   = "wav/dsclaw.wav";
248baron.fire    = "wav/dsfirsht.wav";
249baron.explode = "wav/dsfirxpl.wav";
250//baron.hoof    = "wav/dshoof.wav";
251
252//Arch-vile
253arch.die  = "wav/dsvildth.wav";
254arch.act  = "wav/dsvilact.wav";
255arch.hit  = "wav/dsvipain.wav";
256arch.fire = "wav/dsvilatk.wav";
257//arch.hoof = "wav/dshoof.wav";
258
259//Mancubus
260mancubus.die     = "wav/dsmandth.wav";
261mancubus.act     = "wav/dsmansit.wav";
262mancubus.hit     = "wav/dsmnpain.wav";
263mancubus.fire    = "wav/dsfirsht.wav";
264mancubus.explode = "wav/dsfirxpl.wav";
265//mancubus.hoof    = "wav/dshoof.wav";
266
267//Revenant
268revenant.die   = "wav/dsskedth.wav";
269revenant.act   = "wav/dsskesit.wav";
270revenant.hit   = "wav/dspopain.wav";
271revenant.melee = "wav/dsclaw.wav";
272//revenant.hoof  = "wav/dshoof.wav";
273
274//Cyberdemon
275cyberdemon.die  = "wav/dscybdth.wav";
276cyberdemon.hit  = "wav/dsdmpain.wav";
277cyberdemon.act  = "wav/dscybsit.wav";
278cyberdemon.hoof = "wav/dshoof.wav";
279
280//AoD
281angel.die   = "wav/dsbrsdth.wav";
282angel.act   = "wav/dsbrssit.wav";
283angel.hit   = "wav/dsbrssit.wav";
284angel.melee = "wav/dsclaw.wav";
285angel.hoof  = "wav/dshoof.wav";
286
287//JC
288jc.die   = "wav/dspodth1.wav";
289jc.act   = "wav/dsposact.wav";
290jc.hit   = "wav/dspopain.wav";
291jc.melee = "wav/dspunch.wav";
292//jc.hoof  = "wav/dshoof.wav";
293
294//Unique #9 (Angelic Armor)
295aarmor.pickup = "wav/dssgcock.wav";
296
297//Unique #10 (Longinus Spear)
298spear.attack  = "wav/dsgetpow.wav";
299spear.pickup  = "wav/dssgcock.wav";
300spear.explode = "wav/dsfirxpl.wav";
301
302//Leftovers
303.powerup = "wav/dsgetpow.wav";
304.melee = "wav/dsclaw.wav";
305//.reload = "wav/dswpnup.wav"; //
306//.pickup = "wav/dssgcock.wav";
307//.fire = "wav/dsfirsht.wav"; //
308//.explode = "wav/dsfirxpl.wav"; //